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MaxY); ContentSize = new CCSize(bounds

This post is part of my  series.  to catch up.
This series was inspired by the things I learned developing a new game for  and  called.
One reason why you’d want to make your own custom node is that you want to group other nodes together. An example of this from  is each collection of mazes in the level selection menu.
public class MyCustomNode : CCNode { private CCSprite SomeSprite { get; set; } private CCDrawNode SomeDrawNode { get; set; } public MyCustomNode() { SomeSprite = new CCSprite(“mysprite”); SomeSprite.
AnchorPoint = CCPoint.

AnchorLowerLeft; AddChild(SomeSprite); SomeDrawNode = new CCDrawNode(); SomeDrawNode

AnchorPoint = CCPoint.

AnchorLowerRight; var radius = 10.0f; var position = new CCPoint(radius / 2

radius / 2); drawNode.
DrawSolidCircle(position, radius, CCColor4B.
Yellow); AddChild(SomeDrawNode); } } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20     protected override void AddedToScene() { var bounds = VisibleBounds; SomeSprite.
Position = new CCPoint(bounds.
MinX, bounds.
MinY); SomeDrawNode.
Position = new CCPoint(bounds.
MaxX, bounds.
MaxY); ContentSize = new CCSize(bounds.
Size.
Width, SomeSprite.
ContentSize.
Height); } 1 2 3 4 5 6 7 8 9 10 11       , , , , , , Leave a Reply.
Required fields are marked Name Email My name is Brent Edwards and I am a Principal Lead Consultant for.
I specialize in.
NET and Xamarin development.
I am also the author of.

A fun and challenging take on maze games for Android and iOS

written with Xamarin and CocosSharp.
Check me out on , , , and.
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The opinions expressed herein are my own personal opinions and do not represent my employer”s view in any way.

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