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Will you pick up an upgraded version of the Nintendo Switch

Report Suggests Nintendo Asking Developers To Make Games “4K-Ready”

Apple Are Now Counter-Suing Epic Games , Accuses Them Of “Subterfuge”.

26 Best Survival Games You Should Play

PlayStation 5.
PlayStation 4.
Xbox One.
Xbox Series X.
Switch.

Armie Hammer & Lily James Deliver Gothic Romance in Netflix’s Rebecca

Tenet Shows Christopher Nolan’s Brilliant Best and Frustrating Worst

4 Mulan REVIEW – A Lackluster Rem ak e.
PROGRESS Wrestling ’s Ballad Of The Moscow Affair: Cara Noir Vs Ilja Dragunov (Part 2).
Gaming Report Suggests Nintendo Asking Developer s To Make Games “4K-Ready” Gaming Report Suggests Nintendo Asking Developers To Make Games “4K-Ready”.

This is for a potential Switch hardware refresh

Ashley Bates September 9, 2020 According to a fresh report from Bloomberg, .

Nintendo have begun asking their developers to ensure their games are “4K-ready”

This is supposedly in regards to the rumours that Nintendo will be releasing a version of the early next year, with a significant hardw are upgrade.

Not much is really known about this mysterious new Switch model

such as the hardware specs or whether it’ll be replacing the current Switch model entirely, but apparently it’ll feature a higher resolution screen, and will be able to support 4K resolution when docked.
Naturally, this’ll require a huge boost to the console’s CPU and GPU, .

Which to me suggests this is some kind of new Switch model

With Nintendo launching the handheld only Switch Lite on September 20th last year

it perhaps stands to reason that Nintendo would go the other way with their next iteration, creating a meatier Switch console that’s capable of better visuals and so on.

Considering we’re barreling towards the first anniversary of the Nintendo Switch Lite

maybe Nintendo will use that moment to announce the next one.
Will you pick up an upgraded version of the Nintendo Switch .
Sound off in the comments.
READ MORE: PSA: Use A Nintendo Switch Game Voucher To Save On Super Mario Ashley Bates Gaming Editor for Cultured Vultures.
Too much game rscore, not enough credit score.
All The News on Your Favourite Games .

It can be an explicit ID of a Docker image

Navigate_before Go To All Steps 11M Run a shell script freestyle

Run any shell command on top of a Docker image version: 1.0.3 CHANGE arguments cmd – docker CMD arguments to use along with the container entrypoint.
can be string or array of strings.

Commands – One or more commands to execute in a shell in the container

as array of strings.

Entry_point – Override the default container entrypoint

can be string or array of strings.
environment – A set of environment variables for the container.
image – The image from which the executable container is created.
It can be an explicit ID of a Docker image , or a variable that references a Build or Push step.
registry_context – The registry logical name of one of the inserted registries from the integration view.
The default value will be your primary registry by image domain.

Shell – Explicitly set the executing shell to bash or sh

If not set the default will be sh.

Volumes – One or more volumes for the container

All volumes must be mounted from the existing shared volume (see details below).
working_ directory – The directory from which the commands are executed.
It can be an explicit path in the container’s file system, or a variable that reference s another step.
The default working_ directory is the cloned repository directory and not the working directory specified by the image.

If you need to use the default working directory of the image use IMAGE_WORK_DIR

Freestyle: title: Running docker image freestyle working_directory: ‘${{CLONE_STEP_NAME}} ‘ image: ‘alpine:3.8’ commands: echo ” Hello world ” echo “asdasd” Freestyle: title: Running docker image freestyle working_directory: / image: ‘alpine:3.8’ commands: echo “Hello world” echo “asdasd” homegithub.com personCodefresh INC date_rangeJun 10, 2020 source.

10:34 am Signing:) Link

June 19, 2012 One thing we’ve learned is that pursuing  and a harmful one.
Another thing we’ve learned is value of.
Building on that, hereby we declare ourselves Slackers.
And here is our Manifesto (you can sign it by leaving a comment if you like to).
Slacker Manifesto.
On occasions we do nothing.
Or something different.
Or else.
Because this means that our teams are more effective.
It also means that we are freaking awesome.
Signatories: Full list of signatories can be found here — in a stand-alone copy of Slacker Manifesto.
Big thanks to and who influenced creation of this masterpiece highly.
Tweet , slack time, slacker manifesto 116 comments… Paul Boos Sign me up 🙂 Link.
Andrzej Lorenz I feel I have contributed to this glorious idea hence i sign 🙂 Link.
Piotr Leszczyński June 19, 2012, 5:54 am 😀 Is Manifesto another buzzword.
Everybody is writing one.
I’m in.
Link.
Jamie Rorrison June 19, 2012, 6:19 am Sign me up.
How can we make things better if we never have time to do it.
Link.
Andrew Fuqua June 19, 2012, 6:30 am I’m signing the Slacker Manifesto.
Here’s my thoughts on how managers can participate by being slack: http://www.andrewfuqua.com/2011/11/slack-and-managers-role-in-scrum.html Link.
Piotr Uryga June 19, 2012, .

6:38 am Link

Alexandre Martinez June 19, 2012, .

7:05 am Sign me up 😉 Link

Maurijn June 19, 2012, 10:34 am Signing:) Link.
Matti Vuori June 19, 2012, 11:30 am Hereby I sign this valuable manifesto.
Link.
Allan @ Aircraft Cables June 19, 2012, 12:07 pm Very classy, almost romantic, then you reached… Freaking Awesome.
I dig it.
Link.
Grzegorz Majchrzak June 19, 2012, 2:15 pm I’m in.
Totally.
Sign me up.
Link.
Leif Ershag (@berinder) June 20, 2012, 3:55 am Improvment is the keyhole, slacking is the key.
Link.
Tomek Dabrowski June 20, 2012, 6:41 am I’m in 🙂 Sign me up please.
🙂 Link.
Andy Stitt June 20, 2012, 10:00 am I completely agree and am in.
Sign me up, please.
Link.
June 21, 2012, 5:11 am Great stuff, Pawel.
Sign me up.
Link.
Simon Marcus June 21, 2012, .

9:39 am Link

Ingvald Skaug June 21, 2012, 12:26 pm i’m in 🙂 slack creates opportunities for improvement without needing to schedule them http://ingvald.posterous.com/kanban-slack-creates-opportunities-for-improv Link.
Seth Martin June 22, 2012, 12:20 pm Signed.
Link.
Matthias Jouan June 23, 2012, .

1:19 am Link

Tomasz Pindel June 25, 2012, .

11:55 am I’m in 🙂 Link

Zbigniew Kawalec June 25, 2012, 12:13 pm Link.
Radoslaw Orszewski June 26, 2012, 2:50 am I’m in of course.
Just a few more worlds of comments.
Lately I have heard from one manager that it is good to keep everyone in the team busy all the time.
Why I asked naturally.
I was told that otherwise it would look like people are in slack, so reductions in the team are needed.
I am sorry for organizations which choose reducing costs over increasing creativity :/ Link.
June 26, 2012, 12:39 pm @Radoslaw – I pity them.
By the way, a common strategy is to pretend that work done in slack time is regular work.
One idea I’ve heard is to use “golden ticket” as a signal that someone is working on something in their slack time.
On one hand it leaves some slack on the other it builds this facade that shows to anyone interested that basically everyone is busy.
After all, when it comes to slack: doing nothing still improves team’s efficiency although it is advisable to use slack to do improvement work and not just nap peacefully in a hammock.
Link.
Haowei Ruan June 28, 2012, 12:50 am sign me up please.
Link.
Monika June 28, 2012, 10:00 am Please sign me up 🙂 its extremely interesting to watch the Team when they have free time and can freely use their creativity and make amazing ideas come true 🙂 Link.
Krzysztof Kula June 29, 2012, 1:41 am Link.
Andy Brandt June 29, 2012, 5:24 am Add me to your list.
Link.
Rob van Lanen June 29, 2012, .

5:26 am Sign me up please 🙂 Link

Steffen Thols June 29, 2012, 5:33 am Great.
I’m in.
Link.
Matthias Orgler June 29, 2012, 5:38 am Sad, so few people seem to get this point.
Sign me up, please.
Link.
Peter Bell June 29, 2012, 5:57 am I’m in – great idea.
I’m guessing it was on slack time the manifesto got written 🙂 Link.
Jaap Schuttevaer June 29, 2012, 6:05 am Sign me up, please Link.
John Goodsen June 29, 2012, 6:22 am Sign me up.
@jgoodsen Link.
Willem van den Ende June 29, 2012, 7:16 am I don’t normally sign manifestos on my slack time, but I’ll make an exception for this one.
Link.
Stefan Billiet June 29, 2012, .

2:11 pm Sign me up please 🙂 Link

David Chilcott June 29, 2012, 3:34 pm Yes please… I’m a slacker too 😉 Link.
Ewan O”Leary June 30, 2012, 5:11 am Link.
Nick Gerakines July 2, 2012, 11:29 am I’m in too.
Link.
Ron July 13, 2012, 2:46 pm Link.
Eli Cochran July 16, 2012, 3:07 pm Amen Link.
Thorbjorn Sigberg August 2, 2012, 1:02 am Link.
David Berkson September 24, 2012, 5:52 am Signed, thanks.
@drummintime Link.
Thomas Michaud September 27, 2012, 6:24 am Bingo.
Sign me up.
🙂 Link.
Tobias Mayer October 17, 2012, 7:45 am I’d sign this if it wasn’t for the last line.
Slacking doesn’t mean we are awesome, it means we have the opportunity to become so (although I dislike the term awesome, it is way too overused).
I’d prefer that last line to read something more like: “It also means we create opportunities for self-actualization.” (ref: Maslow) So, not signing, but greatly in favor of the sentiment 🙂 Link.
Mark Hammergren October 17, 2012, 2:25 pm Down time, as little as there is, is awesome.
Link.
donato mangialardo October 19, 2012, 8:19 am Very nice approach.
The manifesto.
Great.
I’ve done something similar in a different context (http://bit.ly/QBvDJ1) but yours is 10x better for the social approach and conciseness, although I believe that awesomeness is overrated 😉 Link.
Subashish Bose October 31, 2012, 4:04 am Will happily sign in, because not only it’s important but said well too 🙂 Link.
Peter Zvirinsky November 5, 2012, 2:56 am Sounds like very rational idea, count me in :).
Link.
Nicola Lovadina November 6, 2012, 1:27 pm sign me up.
Slack time for every one.
Link.
Paweł Wawrzyczek November 10, 2012, 2:33 am I,m in, .

Sign me up 🙂 Link

The Chronologist November 16, 2012, 11:35 am Yes.
Slack is necessary; and it should be balanced with another pillar – that of “sustainable pace.” Link.
Jacek Gintrowicz December 20, 2012, 3:20 am Hello, I’m in 🙂 Link.
Tonianne DeMaria Barry January 17, 2013, 7:43 pm Oh heck yeah – count me in.
Link.
Ivan Muts April 17, 2013, 5:22 am What a great idea.
Sign me up.
Link.
Romeo-Adrian Cioaba May 9, 2013, 3:09 pm sounds about right.
sign me in.
Link.
Jeroen Knoops May 14, 2013, 1:04 am Awesome.
Sign me up.
Link.
Marcin Deryło May 14, 2013, 3:20 am How did I miss this previously.
Sign me in.
Link.
Martina Freundorfer May 22, 2013, 4:53 am Yes, I like to sign that.
Link.
Vesselina Tasheva June 28, 2013, 5:05 am Link.
Erik Sowa June 28, 2013, 7:16 am Gimme slack.
Link.
rini van solingen June 28, 2013, 9:45 am Yes I can!.
Link.
Martin Häntzschel July 20, 2013, 11:42 am Cheers.

Greetings from Argentina Link

Claudio Guerra July 25, 2013, 8:25 am Completely agree, signed.
Link.
Patty Murray August 12, 2013, 6:44 am Slackers, unite.
Sometimes a gal just has to break away from validating requirements and deep diving into processes and put the red queen on the black king — just for a few minutes to reboot the brain.
Link.
Britta Hummel August 14, 2013, 1:29 pm Reading this during my “post-deadline slack time”.
Some of the blog posts here may inspire my management style going forward.
Mission accomplished.
Link.
Jerzy Stawicki September 22, 2013, 11:15 am Yes: 100% utilization is a myth, slack time is a must.
So we all should repeat and repet that sentence, similar to Cato the Elder in Rome, finishing every his speach in Senate with the phrase “Ceterum censeo Carthaginem esse delendam” (Carthagine must be destroyed).
Please sign me up.
Link.
Marysia Lachowicz October 9, 2013, 6:07 am I’m in 🙂 Link.
Raj Arcot October 17, 2013, 12:21 pm Signed up.
Link.
Tomasz Grobel November 20, 2013, 3:50 pm I’m definitely in.
Link.
Martin Hudymač November 21, 2013, 2:20 am Link.
Dragan Jojic December 17, 2013, 8:07 am Came to this manifesto quite late but have been practising it for years, so very happy to sign it, despite the “f…king awesome” bit.
Slackers of the world unite.
Link.
Randy Tangco, PMP, CSM January 10, 2014, 10:32 am I like the slacker manifesto in the sense that we are communicating what value means.
Link.
Rajendra Raja March 1, 2014, 11:21 am Yes I wish to be included.
For me slack time is when I am doing what induces me from inside heart and mind.
Free of pressure from some one.
That way I do my productive work only during slack time.
Coming to 100 billable hours in IT and SW community, please note it is sheer rubbish for management who want to use human talents as machine or juke box or ATM machinary.
No human should be on billable work except when he is a trainee or junior worker less than 3 years experience.
Leaders and HODs should not have any work besides 50% of their work time.
Only then they become creative and think strategically.
Otherwise they become pigs as often billable account leaders of software services industry would love to do.
Link.
Sophie Johnson March 12, 2014, 7:52 am I’m in…as are any team I work with Link.
Morgan Hixson March 27, 2014, 10:52 am I so agree with this.
Thanks Link.
Kevin Plotner March 31, 2014, 5:49 pm I agree.
I cannot be effective at 100% all the time.
Link.
Marco Bresciani May 28, 2014, 4:47 am I’m a slacker too.
Link.
Tathagat June 18, 2014, 10:37 am Let’s slack 🙂 Link.
Jon Fazzaro July 17, 2014, 7:37 pm Made me what I am today.
Link.
Paweł Rychlik July 28, 2014, 3:22 pm 2 years passing by and it still holds.
Count me in.
🙂 @pawelrychlik Link.
Maciej Żywioł September 1, 2014, 2:46 am Link.
Elinor Slomba September 20, 2014, 3:36 am I am on board with this manifesto – signing with a flourish.
Link.
Daniel Wicher October 9, 2014, 1:58 am Count me in.
Link.
Christophe Popov December 30, 2014, .

2:47 pm Sign me up Link

Pradeepa Narayanaswamy February 8, 2015, 8:30 pm Link.
Jovica Riznic February 18, 2015, 6:05 am let’s slack it Link.
Ravi Cheekati March 13, 2015, 10:05 am I’m in.
thanks … Link.
Frederik Vannieuwenhuyse April 17, 2015, 5:56 am Link.
Carlo Beschi June 1, 2015, 8:30 am #slackers Link.
Henrique Imbertti June 12, 2015, 8:11 am Slack for the win.
Link.
Joanna Sitkowska July 10, 2015, 3:41 am Sign me up please.
😉 Link.
Mark Tiedemann August 3, 2015, 6:29 am I found the Slacker Manifesto to work naturally well on university projects.
Of course, as individual students, we sometimes did nothing [1].
But, as a lean team, we still had a steady, value-producing workflow.
Of course, as individuals, we did different stuff along the way [2].
But, as a team, we never got off the customer’s track.
And most importantly, we had fun doing so — Slacking is indeed awesome.
___________ [1] not necessarily idle time [2] not necessarily project related stuff Link.
Cathy Bariao September 8, 2015, 11:39 am I am a slacker.
Link.
Geert Van Aken October 30, 2015, 6:23 am I also sign the slacker manifesto 😛 Link.
Benoit Lafontaine November 30, 2015, 3:01 am Tx Link.
Stefan van Raaphorst December 12, 2015, 11:23 am 🙂 Link.
Piotr Kuczyński March 10, 2016, 7:36 am Link.
Philip Rogers March 25, 2016, 10:04 am Proud to be a slacker Link.
Mirosław Dąbrowski April 19, 2016, 5:16 am I’m in 🙂 Sign me up please.
🙂 Link.
Cathy Mateo Bariao May 10, 2016, .

11:54 am Great post Link

Katarzyna Świerczek July 4, 2016, 1:59 am I am in:) Link.
Dillon Weyer December 9, 2016, 8:38 am Please add my name.
Link.
Sreejith Kaimal May 15, 2017, 6:31 am Link.
Swavek Kublin May 19, 2017, 5:50 am Hereby I sign the manifesto.
Link.
Yanni Liu July 5, 2017, 8:07 pm I agree.
Link.
Tomasz Szczodrowski September 27, 2017, 12:37 pm I agree.
Link.
Johanna Rothman December 7, 2017, 2:12 pm I live by this.
Link.
Piotr Rybok February 2, 2018, 3:37 am I could not agree more – I’m in.
😉 Link.
Sajid February 16, 2018, 12:13 am I am in… Link.
Michał Gozdera March 9, 2018, 1:50 am Link.
PiMa May 23, 2018, 4:35 am Great idea :).
Please sign me up.
I am also adding some examples of “doing really nothing” below :p Are Scrum Masters lazybones.
https://www.linkedin.com/pulse/scrum-masters-lazybones-piotr-maksimczyk/ What Scrum Masters Do.
https://www.linkedin.com/pulse/what-scrum-master-do-piotr-maksimczyk/ Link.
Joshua King August 22, 2018, 1:23 pm Link.
Meline April 6, 2019, 2:36 pm I’m with you.
🙂 Link.
Sean Carmody August 14, 2019, 6:45 pm I’m in.
Link.
January 6, 2020, .

5:04 am Sign me up <3 Link

Dyego Cantu March 9, 2020, 7:30 am Link.
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there is a (mild) negative correlation: For NIER

Tag Archives: nier2013.
Posted in by One of the first things we did after all papers were in, was identifying papers that should be desk rejected.
What is a desk reject.
Why are papers desk rejected.
How often does it happen.
What can you do if your paper is desk rejected.

To identify such desk rejects for NIER 2013

program co-chair  and I made a first pass through all 160+ submissions.
In the end, we desk rejected around 10% of the submissions (a little more than I had anticipated).
The paper does not meet the 4 page limit;.
The paper is not about software engineering;.
The paper contains, e.g., too many grammatical problems;.
The paper does not explain how it builds upon and extends the existing body of knowledge.
Plagiarism A potential cause that we did not encounter is plagiarism (fraud), or its special form (submitting the same, or very similar, papers to multiple venues).
In my experience, plain plagiarism is not very common (I encountered one case in another conference, where we had to apply the ).
Self-plagiarism is a bigger problem as it can range from copy-pasting a few paragraphs from an earlier paper to a straight.
While the former may be acceptable, the latter is considered a cardinal sin (your paper will be rejected at both venues, and reviewers don’t like reviewing a paper that cannot be accepted).

And there are many shades of grey in between

Notifications We sent out notifications to authors of desk rejected papers within a few days after the submission deadline (it took a bit of searching to figure out that the best way to do this is to use the delete paper option from ).
Thus, desk rejects not only serve to reduce the reviewing load of the program committee, but also to provide early feedback to authors whose papers just cannot make it.

Submission times And … are desk rejects are related to the

Yes, there is a (mild) negative correlation: For NIER, there were more desk rejects in the earlier than in the later submissions.
My guess is that this is quite common.
There seem to be authors who simply try their same pdf at multiple conferences, hoping for an easy conference with little reviewing only.
Acceptance rates This brings me to the final point.
Conferences are commonly ranked based on their.
The lower the percentage of accepted papers, the more prestigious the conference is considered.
The most interesting figure is obtained if acceptance rates are based on the serious competition only — i.e., the subset of papers that made it to the reviewing phase.
Desk rejected papers do not qualify as such, and hence should  not be taken into account when computing conference acceptance rates.
, , , Paper Arrival Rates.
Posted in by As the deadline passed, I just closed the submission site for ICSE NIER 2013. How many hours in advance do authors typically submit their paper.
To answer that question, I collected some data on the time at which each paper was submitted.
(I just looked at initial submissions, not at re-submissions). Here is a graph showing new paper arrivals, sorted by hours before the deadline, grouped in bins of 2 hours.
As you can see, we received a little less than 30 submissions more than 2 days in advance.
But the vast majority likes to submit in the final 24 hours.
The last paper was submitted just 5 minutes before the deadline.
Accumulating this graph and displaying the data as percentage yields the following chart: This gives some insight in the percentage of papers submitted at different time slots before the deadline.
Let’s draw the following easy to remember conclusions from this graph: 1/6th of the papers are submitted more than 48 hours ahead of time.
1/3d of the papers are submitted 24 hours before the deadline.
Half of the papers are submitted 14 hours before the dealine.
2/3d of the papers are submitted 10 hours before the deadline.
1/6th of the papers are submitted in the final 4 hours before the deadline.
Is this relevant.
If this is valid, as a conference organizer you can guestimate the number of submissions, say, 24 hours ahead of time, which is when you’d have 1/3d of the papers in.
But also if you’re an author this can be interesting.
Conference systems like EasyChair give your paper an ID that equals the number of submissions so far.
So if you submit at, say, 10 hours before the deadline, and get paper ID 200, the chart suggests that you may end up competing with 300 submissions in total.
The chart may very well be different for other conferences.

NIER is part of ICSE which is held in California

with a deadline at 12pm Pago Pago time, on a Friday, soliciting 4-page papers, without requiring pre-submission of abstracts.
These are all circumstances that will affect submission behavior. If you have pointers to similar data for other conferences let me know, and I’ll update the post.
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Post to.

like “Spec Ops: The Line” or “Valiant Hearts”

How to become more innovative in your role.
When it comes to creating game s, there is nothing worse you can be than boring.
After all, game s are supposed to be fun.
True, some experiment al games do stray away from this, like “Spec Ops: The Line” or “Valiant Hearts”.
But, at their core, game s need to at least be engaging.
Well, the sure-fire way of making your games not engaging is to simply copy something that is already present.
As you might have guessed, innovation is the key to producing fresh, interesting games that people will be willing to purchase and enjoy.
So, are there ways in which you can become more innovative in your role.
Well, that is what we are here to find out.
Ways to become more innovative in your role Before we go over all the ways in which you can achieve this, there is one thing we need to get straight: being innovative is hard.
The core meaning of innovation is being creative and that your creations are interesting .
Now, every kid can be creative.
That part at least is usually not that hard.
But in order for your creations to contribute to the industry as a whole, you need to know your stuff and open yourself up.
Only by doing so will you actually be innovative and create something that everyone will appreciate.
So, here is where to start .
It might even be a good idea to t ak e a step back from the entire gaming industry for a while.
Take a step back from your role The opposite of being innovative is being stagnant.
Therefore, one of the best ways to become more innovative is to take a step back from your role entirely.
If you have been dealing with the same problems for a long time or you’ve had to push forward the same ideas, you might have simply burned out.
It can be hard to come up with new, useful ideas if you are constantly working on optimizing old ones.
So, one of the best things to do is simply to step back and gain some perspective.
Consider other roles and what people in them are doing.
Remember, games are multi-art projects, which is why you will always find someone doing something that you didn’t even know existed.

As the professionals at WP Full Care can tell you

this is true even for website design.
Discover new things, and inspiration will hit you like a breath of fresh air.

See what other people are doing Another way to go is to stay within your role

but see what other people are doing.
Your colleagues and competitors might have completely different ideas from your own, some of which can even inspire you.
Plus, by talking to them and discussing your work process, you might even find new things within your own work.
Inexperienced people think that by talking with the competition you will give away valuable ideas.
And, while idea theft does happen, this is rarely the case.
Working with fellow developers is all about furthering your knowledge and developing new ways of thinking.
Listen to Bruce Lee The quote we are referring to here goes: “Absorb what is useful. Discard what is not.
Add what is uniquely your own.” This quote stands as a terrific piece of advice, no matter what your role is in game design.
Learning is a big process of building games, which is why you need to know how to learn about your environment.
In fact, if you are new to gaming design, know that certain companies only hire self-taught professionals.
The world of games is constantly changing.
Therefore, if you want to become more innovative in your role, you need to constantly learn and adapt.
The more you are able to do so, the more ideas will you come up with.
Creating innovative games One of the more interesting facts about games is that there is a huge number of them being released every day.
If we consider all the gaming platforms, we are talking about tens of thousands of different titles.
So, are all of these games innovative.
Far from so.
Most games today are practically copy-paste versions of previously successful games.
Some creators hope that because they made a similar product that they will bring in a similar audience.
But, this is one of the dangers of nostalgia.
Just because something was popular, doesn’t mean that its copy will be.

Just consider how many Super Mario clones are out there

Now, innovation in the gaming industry is a big subject, which we cannot possibly cover in this article.
But, what we want you to take away from it is that creating innovative games is something you should strive for.
And, since you are reading this particular article, we are hoping that you already are.
So, to make this a bit easier, here is what you should keep in mind.

Prioritizing depth Time and time again

we are shown that players value quality over quantity.
Just think of all the recent procedurally generated, huge spanning games like No Man’s Sky that simply flopped.
So, if you plan on being innovative, we suggest that you do so with added depth.
For example, think of a game like Portal.

A small team in Valve took a simple mechanism and added as much depth to it as possible

And what did they get.
A smash hit loved by gamers and reviewers alike.

Games like Minecraft are a testament to how mechanical depth

not looks, makes great games.

Focus on one thing and make others decent Ideally

you will focus on one aspect of your game and add depth to it.
Now, does this mean that other parts can be sub-par.
Of course not.
But, what you need to avoid is spreading your resources too thin.
Good innovative game design is all about making the most out of quite a little.
If you incorporate too many aspects, you will soon lack the necessary room to experiment with depth.
So, trust us when we tell you to focus on a single aspect and take it as far as possible.
engaging gamesgaming designhow to become more innovative Tips for starting a community.
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Im Spiel trifft ihr auf die putzigen Dragoras

Quelle: Microsoft Studios.
Xbox One.

Xbox Game Pass: Ab sofort Drake Hollow für Xbox One verfügbar

Ab sofort ist Drake Hollow von The Molasses Flood im Xbox Game Pass für Xbox One verfügbar.
Erkundet eine skurrile Welt, die von putzigen Bewohnern bevölkert wird und voller Magie, Licht und Schatten steckt.
Betritt die mysteriöse Düsterwelt und erlebe ein mitreißendes Abenteuer mit Aufbau-Inhalten, actionreichen Kämpfen und optionalem Multiplayer.

Drake Hollow: Willkommen in der Düsterwelt!Drake Hollow ist ein actionreicher Titel

in dem ihr allein oder mit Freunden eine fremde Welt betrittst und ein kleines Dorf aufbaut.
Im Spiel trifft ihr auf die putzigen Dragoras, kleine Pflanzenwesen.

Die die Düsterwelt bevölkern und Eure Hilfe brauchen

um zu überleben.

Beschützt die Dragoras und pflegt sie

während ihr eine giftige von Äther durchzogene Insellandschaft auf der Suche nach wertvollen Baumaterialien für Euer Lager erkundest.
Eine Welt voller GefahrenAuf Euer Suche nach lebenswichtigen Materialien seit ihr stets auf der Hut vor Hinterhalten und allerlei anderen Überraschungen.

Verteidigung ist in der Düsterwelt der Schlüssel zum Sieg

denn Horden wilder Bestien lauern nur darauf, Euch und Eure Dragoras anzugreifen.

Also bewaffnet euch mit einer großen Auswahl unkonventionellen Waffen wie Tennisschlägern

Unkraut-Vernichtern oder Stuhlbeinen und lehre den unheilvollen Kreaturen das Fürchten.
Drake Hollow von The Molasses Flood ist ab sofort als digitaler Titel für Xbox One und im Xbox Game Pass verfügbar.

Der Release für Windows 10 PC und Steam folgt in Kürze

Drake Hollow, , Xbox Game Pass.

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